
VIRTUAL BOY Nothing really needed here, everything should work proper without your eyes bleeding. Lastly, while CDs are very easily damaged and scratched, cartridges can last pretty much forever.ĭespite these unbalanced facts, along with a terrible controller (though it was the first successful system to use an analog stick and rumble, which makes emulation unsuitable for many games unless a joystick or joypad is used) the N64 is considered by many to be the best Nintendo system ever made due to it’s massive catalogue of innovative and fun games (in fact it was recently voted the best system period on G4Techtv’s Filter). That one can’t be used with the Nintendo 64’s default emulator so you will need to switch emulators when wanting to play between the two consoles, N64 and N64DD. Also, extra RAM could be stored in cartridges allowing for more complex games (though the amount of RAM was obviously limited by cost).

This is excellent from an artistic standpoint, particularly for large sprawling games like Legend of Zelda or Super Mario 64 which would be infernally dull if a new loading time was introduced every 5 seconds. So why did they use carts? Well, the most obvious advantage is the lack of loading times. Perfect Dark) and video quality couldn’t compare to the PSX. Finally, Audio was tricky to do well (though it was possible to do fantastic audio (i.e. Emulation Nintendo is known for a 'no tolerance' stance against emulation of. Secondly, they are much smaller than discs, and games cannot span multiple carts which was severely limiting, particularly to RPG makers (though some great RPGs such as Paper Mario were made for it and resident evil 2 was successfully ported over on one of the later more advanced carts). Nintendo 64DD Only released in Japan, this add-on system's games are on. Firstly, they are very expensive to produce (some say almost 25 dollars!) compared to the discs used in the PSX and the ill fated Saturn, which drove away many 3rd party developers. Ok so it’s not as controversial as the Virtual Boy, but there was one simple thing that set it apart: cartridges. If you want more information I would suggest you check out Modern Vintage Gamer's video on the topic, he goes into a lot more detail on the topic, explaining how this COULD be used, and why it won't be.The N64 is one of the most controversial consoles ever made.

#N64DD EMULATOR CODE#
Whilst it is nice that we now have some more insight into Nintendo's code, and I'm sure it will be great for individual project, it's unlikely that any significant publication will use any of the leaked code for anything more than a reference, because if they do, they're at Nintendo's mercy (or lack thereof). And once again, this information cannot be used in homebrew software, as Nintendo will have the project shut down.

Dolphin emulator officially announced that they will not be implementing any of the Wii's official code into their emulator for this exact reason - because if they do, Nintendo can (and most likely will) have Dolphin shut down.ĭumps of Nintendo's encryption chips used in older consoles and cartridges was also leaked, but this wouldn't really help in emulation anyways, since this wouldn't be relevant.

And we all know how much Nintendo likes to shoot first and ask questions later. Whilst the code was leaked, it still belongs to Nintendo, and they still own the copyright. This leak will do very little if nothing in terms of homebrew and emulation.
